Glove Game Controller
For my Physical Computing midterm project, I worked with Lirong Liu on a glove-based game controller. Our initial discussions revolved around a variety of gestural control schemes. In particular, we discussed various ways that hand gestures in space could be tracked, using gloves, computer vision, and other approaches. Some topics of discussion were pointing/moving in 3-d space, and various gestures for instrument control. After much discussion, we settled on a controller for a Mario-style side-scrolling game, where the player would make their character run by physically “running” their index and middle fingers along a table top.